Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation, Brooks et al. (Eds), Springer

We were very grateful to be able to contribute to two chapters in the soon-to-be-published book, Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation, Brooks et al. (eds), which is part of the Springer Intelligent Systems Reference Library. We acted as lead author on two chapters:

  • Robb, N., Boyle, B., Politis, Y., Newbutt, N., Kuo, H. J., & Sung, C. (2020). Participatory technology design for autism and cognitive disabilities: a narrative overview of issues and techniques. In Brooks et al. (Eds), Recent advances in technologies for inclusive well-being: virtual patients, gamification and simulation. Cham: Springer.

  • Politis, Y., Newbutt, N., Robb, N., Boyle, B., Kuo, H. J., & Sung, C. (2020). Case studies of users with neurodevelopmental disabilities: Showcasing their roles in early stages of VR training development. In Brooks et al. (Eds), Recent advances in technologies for inclusive well-being: virtual patients, gamification and simulation. Cham: Springer.